Finally had some time to compile some of my favourite line tests that I have done over the years, a ToonBoom exercise and part of my short film. It's really neat to look back at the work and see how far I've come. Even now just out of school I can look at it and see things I would improve on. I guess that's the same with any art career...you are never really done...you just learn when to step away and say it's what you need. Click the link below to check it out. It really made me realize also that if you don't use it you lose it....I'm going to go back to ToonBoom now and brush up on some stuff. Try and learn new things. They focused on teaching us how to animate in it...but I also really want to learn how to composite and do effects really well. Again, kind of TD stuff. Well, I must be off to continue some work for Rocket5. I'm so glad I can be one of those people that never really feels like they are working because they get paid to do what they love
:)
2D demo reel work
Monday, June 24, 2013
Monday, May 27, 2013
Work from undisclosed iOS game
Over the last 5 months I have been contract work for a local indie game company called Rocket 5 Studios. I started off with painting some textures in Photoshop and have gradually been taking on more responsibilities such as modelling, rigging, making the UV maps, and most recently some concept work. I even animated a very basic flapping book that attacks the main character. It's been really crazy balancing graduating, planning a wedding and working on the game but it has been a blast. The game was shown along side some of Rocket 5's other work at the recent Bit Bazaar at Bento Miso in Toronto. There was a big push to get work done for that deadline so actually, a lot of my most recent work was done in this week before the Bazaar. Hopefully some of you wonderful people got out to check it out. There were so many amazing looking games and awesome people. It's very inspiring to see so many successful games coming from local indie developers.
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| Main character: painted the UV maps in Photoshop |
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| Another character: Tweaked and altered the model and rig of the fat ghost above to create this little guy due to time constraints. Also tweaked weights after animation was applied |
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| Some in game renders of the environmental props I created. |
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| Book Rig: Here I was given one of the solid book models from the game and asked to alter the model, rig it and animate it so it could fly and attack things. |
Tuesday, May 7, 2013
Bit Bazaar this Saturday
This Saturday, at Bento Miso, in Toronto, there will be a "Bit Bazaar"! Over 20 unique and independent game developers in the area will be showcasing their work and selling limited edition merchandise.
The company in Toronto that I have been doing freelance work for, Rocket 5 Studios, will be there showing off "Ghost Hunter", which is what I have been lending a hand with. Go check it out!
WHAT: A unique zine-fair-meets-arcade.
WHEN: Saturday, May 11, from 12-8 p.m.
WHERE: Bento Miso // 862 Richmond Street West
HOW MUCH: FREE (but bring $$ for snacks + art + crafts) The company in Toronto that I have been doing freelance work for, Rocket 5 Studios, will be there showing off "Ghost Hunter", which is what I have been lending a hand with. Go check it out!
click logo to go to website
Labels:
Bento Miso,
BitBazaar,
cartoon,
cartooning,
CG,
iOS,
Maya,
Rocket5Studios,
Toronto,
Unity,
video game
Fine Arts Feature
Thought I would post a selection of some of my fine art work today. I'm busy doing some fast turn around work for an iOS game this week so I won't get to post anything new really. Hopefully once some images are released of the game I can let you see what I have been working on :)
Friday, May 3, 2013
nCloth Driven Chord
Wednesday, April 24, 2013
Various Experiments
Friday, March 8, 2013
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