Showing posts with label demo reel. Show all posts
Showing posts with label demo reel. Show all posts

Monday, June 24, 2013

2D animation work

Finally had some time to compile some of my favourite  line tests that I have done over the years, a ToonBoom exercise and part of my short film. It's really neat to look back at the work and see how far I've come. Even now just out of school I can look at it and see things I would improve on. I guess that's the same with any art career...you are never really done...you just learn when to step away and say it's what you need.  Click the link below to check it out. It really made me realize also that if you don't use it you lose it....I'm going to go back to ToonBoom now and brush up on some stuff. Try and learn new things. They focused on teaching us how to animate in it...but I also really want to learn how to composite and do effects really well. Again, kind of TD stuff. Well, I must be off to continue some work for Rocket5. I'm so glad I can be one of those people that never really feels like they are working because they get paid to do what they love

:)

2D demo reel work

Friday, May 3, 2013

nCloth Driven Chord

An exercise I did with nCloth on the suggestion of my TA who is a technical director. I modeled and rigged the phone, so the buttons can be keyed if a character was to interact with them. To make the chord I created a cv curve and then extruded a nurbs circle along and around the curve to get the spiral chord. I then created an nCloth object from a high res plane that I put inside the chord. I adjusted the collisions on the nCloth so it surrounded the phone chord and then hid the nCloth. I then made this nCloth drive the movement of the spiraled phone chord.

Wednesday, April 24, 2013

Various Experiments

Finally got this thing rendered out. It took a week to render all the layers. So this is an experiment of nCloth and fluids and particles. Learned a lot from it, mainly how nCloth functions in Maya. I would probably create the robe differently now that I understand it a bit better. Also started to understand all the various nodes in the fluids attributes and what they do. I realize I should probably brush up on my science to get a better grasp of how fire and water works to get a realistic look in the computer.

Wednesday, February 20, 2013

Finally Finished Rig!!!

Well, it took me a couple days but I finally got this guy rigged and skinned and with IK controls so I can plug him into my alley and get him moving. I'll worry about the dynamics later.