Finally had some time to compile some of my favourite line tests that I have done over the years, a ToonBoom exercise and part of my short film. It's really neat to look back at the work and see how far I've come. Even now just out of school I can look at it and see things I would improve on. I guess that's the same with any art career...you are never really done...you just learn when to step away and say it's what you need. Click the link below to check it out. It really made me realize also that if you don't use it you lose it....I'm going to go back to ToonBoom now and brush up on some stuff. Try and learn new things. They focused on teaching us how to animate in it...but I also really want to learn how to composite and do effects really well. Again, kind of TD stuff. Well, I must be off to continue some work for Rocket5. I'm so glad I can be one of those people that never really feels like they are working because they get paid to do what they love
:)
2D demo reel work
Showing posts with label animate. Show all posts
Showing posts with label animate. Show all posts
Monday, June 24, 2013
Monday, May 27, 2013
Work from undisclosed iOS game
Over the last 5 months I have been contract work for a local indie game company called Rocket 5 Studios. I started off with painting some textures in Photoshop and have gradually been taking on more responsibilities such as modelling, rigging, making the UV maps, and most recently some concept work. I even animated a very basic flapping book that attacks the main character. It's been really crazy balancing graduating, planning a wedding and working on the game but it has been a blast. The game was shown along side some of Rocket 5's other work at the recent Bit Bazaar at Bento Miso in Toronto. There was a big push to get work done for that deadline so actually, a lot of my most recent work was done in this week before the Bazaar. Hopefully some of you wonderful people got out to check it out. There were so many amazing looking games and awesome people. It's very inspiring to see so many successful games coming from local indie developers.
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Main character: painted the UV maps in Photoshop |
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Another character: Tweaked and altered the model and rig of the fat ghost above to create this little guy due to time constraints. Also tweaked weights after animation was applied |
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Some in game renders of the environmental props I created. |
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Book Rig: Here I was given one of the solid book models from the game and asked to alter the model, rig it and animate it so it could fly and attack things. |
Friday, May 3, 2013
nCloth Driven Chord
Wednesday, April 24, 2013
Various Experiments
Wednesday, February 20, 2013
Finally Finished Rig!!!
Well, it took me a couple days but I finally got this guy rigged and skinned and with IK controls so I can plug him into my alley and get him moving. I'll worry about the dynamics later.
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