Tuesday, August 13, 2013

Games in Progress at the Ontario Science Centre

If you are looking for something to do this Thursday or just want to meet some really cool people, you should pop on over to the Ontario Science Centre for Games in Progress. It's from 10 am to 8pm in the Procter & Gamble Great Hall, Level 2. There will be plenty of local indie game companies showing off what they currently have in development. You can demo the games and chat with the developers and designers about their process, research and development. Rocket 5 Studios will be there demoing their new game I have been helping out with as well as other groups like Snakehead Games and Microsoft Indie Game Studios.

Click the logo to go check out the info page on the event

Friday, August 2, 2013

By Crom! book launch party!

Woot! Today my friend Rachel Khan is launching her graphic novel By Crom! at the Bento Miso in Toronto. It's all drawn and painted by her and tells stories about Conan the Barbarian being her spirit guide. Here is one of her awesome drawings she used to publicize her event!
Way to go Rachel on all your hard work! Can't wait to see you tonight and party...and see what you have in store for all of us. For those that are not familiar with Rachel, check her out on twitter and instagram and tumblr.

Wednesday, July 31, 2013

Logo Design

So along with working for Rocket 5 on their game I have also been helping out a friend with some logo work. She started out making glass beads as a hobby but it has now become a pretty good paying side hobby. She made all the black glass beads I had in my bouquet for my wedding and the rings my maid of honour and I wore after the ceremony. We decided on a skills trade as payment. In exchange for her making all the beads and then helping us make jewelry afterwards, I would take the logo she designed and make a proper graphic. So I have been messing around with that and we finally came to a design she loved. she wanted a variety of colours so she can make brochures and banners and other things, even pattern with it...hmmmm getting an idea for a wallpaper if she sets up a website lol. Anyways, you guys can find her on facebook. She is called deBeadster, and here are the logos I have been playing with. Click on the image of logos to go to her facebook page :)

Tuesday, July 23, 2013

Render Time...*shakes fist*

Blarg!! ...I really need to figure out how to get my laptop from going to sleep or rebooting itself for an update when I am trying to render. I'm a mac user and even though I have had this PC laptop for almost a year now...PCs still confuse me. I have to be missing a setting somewhere. On my to do list! Well This is just a short post to say renders ARE COMING. I just need to get the frames that were dropped together and plug everything into composite. I must now be off to continue my prop work for an iOS game.

:D

Thursday, July 18, 2013

What's up?

Man, it has been a while since I posted! and there have been some bigger gaps in my posts. Life can sure get away from you...which it has. Life ha been very busy with Industry evening at Max the Mutt at the end of May, the day after was graduation, a week later I went into Toronto to speak with some wonderful people at a studio, the day after that I got married. Even after the wedding you are busy with meetings and wrap ups. It was crazy.

So at the moment I am keeping busy with continuing work for Rocket 5 Studios on their iOS game designing, building and texturing assets now. Things seem to be going well with it :)

Also been spending time with Digital Tutors keeping up on the Maya tools that I'm not currently using with asset building. Fluids and nCloth has really peaked my interest lately and there are one or two very specific things I want to try and simulate...just have to figure out how to go about it. I will post some clips of these exercises when I get a chance to render them out.

Lastly, I noticed I hadn't spent much time at all lately painting or drawing...so I had to remedy that. I've been doing some sketching for two paintings my husband wants me to make and started another painting. I'd post the sketches...but my printer/scanner hasn't been happy since this heat wave hit. So instead I give you a picture of the painting I have started That I snapped with my cellphone.


Monday, June 24, 2013

2D animation work

Finally had some time to compile some of my favourite  line tests that I have done over the years, a ToonBoom exercise and part of my short film. It's really neat to look back at the work and see how far I've come. Even now just out of school I can look at it and see things I would improve on. I guess that's the same with any art career...you are never really done...you just learn when to step away and say it's what you need.  Click the link below to check it out. It really made me realize also that if you don't use it you lose it....I'm going to go back to ToonBoom now and brush up on some stuff. Try and learn new things. They focused on teaching us how to animate in it...but I also really want to learn how to composite and do effects really well. Again, kind of TD stuff. Well, I must be off to continue some work for Rocket5. I'm so glad I can be one of those people that never really feels like they are working because they get paid to do what they love

:)

2D demo reel work

Monday, May 27, 2013

Work from undisclosed iOS game

Over the last 5 months I have been contract work for a local indie game company called Rocket 5 Studios. I started off with painting some textures in Photoshop and have gradually been taking on more responsibilities such as modelling, rigging, making the UV maps, and most recently some concept work. I even animated a very basic flapping book that attacks the main character. It's been really crazy balancing graduating, planning a wedding and working on the game but it has been a blast. The game was shown along side some of Rocket 5's other work at the recent Bit Bazaar  at Bento Miso in Toronto. There was a big push to get work done for that deadline so actually, a lot of my most recent work was done in this week before the Bazaar. Hopefully some of you wonderful people got out to check it out. There were so many amazing looking games and awesome people. It's very inspiring to see so many successful games coming from local indie developers.  
Main character: painted the UV maps in Photoshop



The Main character's nemesis: I modeled, rigged, weighted, mapped and textured this guy after being provided some concept sketches. In the end he will have transparencies as well, as there are still a couple passes needed on his texture.
Another character: Tweaked and altered the model and rig of the fat ghost above to create this little guy due to time constraints. Also tweaked weights after animation was applied 





Numerous Prop Models: These models are for props that will be used in game and props that decorate the background. Some were created from scratch based on concept art I was given, others I was given a base model and told to embellish it. All were textured and mapped by me. Most of these only have a couple passes on the texture and will be detailed even more as the game progresses. For example we intend on adding rivets and more wear and tear on the treasure chest.



Some in game renders of the environmental props I created. 

Book Rig: Here I was given one of the solid book models from the game and asked to alter the model, rig it and animate it so it could fly and attack things.